Note that big ressources depots are mostly useless, it is only to reduce the number of building for very advanced cities : it reduces the load on the PC. Cancel these scaffolds for 100% refund when you need the resource.Īfter stabilizing the city, you should build them ressource storage. Place buildings, like resource storage (steel+wood), medical post (wood), or steam hubs (stell), and pause their construction when your wood or steel is reaching storage limit. You can place building scaffold to bank your resource. Keep track of the meteo though, you might need your overdrive for real in a few days. As long as overdrive is off, the generator is recovering from it and thus "generating resource". Higher heat level means less discontent, less sick for the cost of. There is no more coal consumption or damaging the generator as it would happen in real life. Turning on the overdrive in Frostpunk is getting +1 heat level (+2 with research) for free. When you're 80, it is difficult to produce enough of everything. Your best asset is your people : when you have 600+ people, you're set. Wood and Steel allows you to reap the benefits of research (and paying for the research). There are 3 economy ressources : Wood & Steel obviously, and "research time". It is linked to heat, which is a soft requirement linked to sickness, and hard requirement to food and medical facilities : all but hunters requiring chilly conditions to operate. There are 2 needs : Food, and medical care. If there are raw food for cookhouse to process on day 3, raw food production can be delayed in favor of more wood and steel.If people are only going to start eating raw food on day 3, cookhouse only needs to be built on day 2 night instead.If heating technology like Steam Hub is not needed, economy technology like steelworks can be researched instead.If the needs can be delayed, it should then be delayed in favor of a stronger economy. Otherwise, focus on your economy įrostpunk is a game of priority. Overview Build or tech only if you need it. 1.2 Overdrive : a free renewable resource.1.1 Build or tech only if you need it.
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